An-Zerrin Ruins

Enchantment

As this enchantment enters, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.

CMC
4
Mana cost
{2}{R}{R}
Color identity
R
Rarity
rare
Set
Pro Tour Collector Set
Price
$2.46
EDHREC rank
#21073
Buy on TCGplayer
An-Zerrin Ruins card art
An-Zerrin Ruins shuts off untap for every creature of a chosen type for as long as it stays on the board — a soft lock that can strand an entire tribal deck without a single combat step. The cost is specificity: it does nothing if you name the wrong type, and decks outside that type ignore it completely.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

An-Zerrin Ruins is a Commander card almost entirely — that's where tribal decks are dense enough that naming a type can functionally neutralize an opponent. In a pod with a Goblin, Elf, or Zombie player, An-Zerrin Ruins can lock them out of attacking or blocking for the rest of the game if they can't answer enchantments. In Legacy and Vintage it's legal but effectively absent; those formats either ignore creatures or answer enchantments trivially. Oathbreaker mirrors Commander's tribal density at a smaller table, so the card has marginal play there against the right opponent.

Key Combos

Combo lines featuring this card

Price Context

Current price

$2.46 cheap tier

At $2.46, An-Zerrin Ruins sits in budget range — cheap enough that you're not paying a premium for the effect. It's a narrow card with a small audience, so the price is unlikely to move much in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.