An-Zerrin Ruins
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
- CMC
- 4
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Pro Tour Collector Set
- Price
- $2.46
- EDHREC rank
- #21073
An-Zerrin Ruins shuts off untap for every creature of a chosen type for as long as it stays on the board — a soft lock that can strand an entire tribal deck without a single combat step. The cost is specificity: it does nothing if you name the wrong type, and decks outside that type ignore it completely.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
An-Zerrin Ruins is a Commander card almost entirely — that's where tribal decks are dense enough that naming a type can functionally neutralize an opponent. In a pod with a Goblin, Elf, or Zombie player, An-Zerrin Ruins can lock them out of attacking or blocking for the rest of the game if they can't answer enchantments. In Legacy and Vintage it's legal but effectively absent; those formats either ignore creatures or answer enchantments trivially. Oathbreaker mirrors Commander's tribal density at a smaller table, so the card has marginal play there against the right opponent.
Key Combos
Combo lines featuring this card
Price Context
Current price
$2.46 cheap tier
At $2.46, An-Zerrin Ruins sits in budget range — cheap enough that you're not paying a premium for the effect. It's a narrow card with a small audience, so the price is unlikely to move much in either direction.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.