Agility

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

CMC
2
Mana cost
{1}{R}
Color identity
R
Rarity
common
Set
Mirage
Price
$0.17
EDHREC rank
#23743
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Agility card art
Agility gives a creature +1/+0, haste, and mountainwalk until end of turn for one red mana — the haste is the reason you're here. It's a narrow combat trick that earns its slot only in dedicated red aggro or Goblin strategies where turning a blocker into an attacker on the spot closes games.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Agility is a fringe inclusion — haste enablers compete with each other hard, and most decks prefer permanent sources over a one-shot spell. Pauper is where Agility sees its most legitimate play, since the card pool for cheap haste effects is thinner and red aggro decks can use the mountainwalk as a backdoor win condition in the right matchup. Legacy and Vintage both have access to far more efficient options, so Agility won't show up there outside of budget or theme constraints.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.17 bulk tier

At $0.17, Agility is deep bulk — you'll find it in any bulk bin or cheaply in a collection trade. There's no financial upside here; it's a card you pick up because you need it, not one that holds or grows value.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.