Acquire
Sorcery
Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles.
- CMC
- 5
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- IDW Comics Inserts
- Price
- $10.15
- EDHREC rank
- #9829
Acquire puts any artifact from any opponent's library directly onto your battlefield — no mana cost, no conditions, just the best artifact in the game at instant speed for five mana. It's a mid-range tutor that converts one card into whatever threatens your opponents most, and Zevlor, Elturel Exile can copy it to steal two artifacts at once.
Best Commanders
Commanders with the highest synergy

Zevlor, Elturel Exile
Zevlor, Elturel Exile turns Acquire into a two-target heist — copy it with Zevlor's ability and you're stealing the best artifact from two different libraries for a combined eight mana, which in a four-player game is almost certainly game-defining.

Sen Triplets
Sen Triplets already operates in your opponents' hand and permanents; Acquire closes the loop by pulling whatever artifact is still sitting in their library, giving Sen Triplets decks a clean answer to anything they couldn't access through normal theft lines.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Acquire earns its keep — four opponents means four libraries to search, and the gap in artifact power between what you're likely running and what's sitting in an optimized deck is often enormous. Legacy and Vintage are legal homes on paper, but in those formats five mana at sorcery speed for a tutor-with-upside is too slow when you can just hardcast or cheat the artifact itself. Oathbreaker is a reasonable fit if your signature spell shell supports artifact synergies, but the smaller hand size and tighter game length reduce how often you hit something truly broken. In short, Acquire is a Commander card that happens to be legal elsewhere.
Key Combos
Combo lines featuring this card
Budget Alternatives
Cheaper options that do most of the same work
Reshape and Whir of Invention both find artifacts from your own library rather than an opponent's, which is a significant downgrade in raw power but costs far less and fits into artifact-heavy builds where self-sufficiency matters more than theft. If the appeal of Acquire is specifically stealing from opponents, Bribery is the closest analogue for creatures and sits at a similar price, while Inevitable Betrayal offers a free delayed version through the initiative mechanic — though neither replaces the instant battlefield impact Acquire delivers on resolution.
Price Context
Current price
$10.15 mid tier
At $10.15, Acquire sits in the mid tier — expensive enough to feel like a deliberate inclusion, cheap enough that it belongs in any artifact-heavy Commander deck that can support it. It's a single-printing card with consistent niche demand, so the price is stable rather than speculative.
Explore
Sources
Mentioned
- Zevlor, Elturel Exile
- Sen Triplets
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.