Absolute Law
Enchantment
All creatures have protection from red.
- CMC
- 2
- Mana cost
- Color identity
- W
- Rarity
- uncommon
- Set
- Urza's Saga
- Price
- $0.79
- EDHREC rank
- #19559
Absolute Law makes all damage dealt to creatures red, which means any creature with protection from red becomes effectively indestructible in combat — a one-card lockout that costs two mana. It's narrow by design, but in the right shell it shuts down entire combat phases.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Absolute Law is legal in Commander, Legacy, Vintage, and Oathbreaker, but it only matters in Commander. Legacy and Vintage have no serious shells that want a two-mana enchantment devoted to a creature-combat lock, and the card sees zero play there. In Commander, Absolute Law is a niche piece in decks built around protection-from-red creatures — most commonly mono-white or Boros lists that can flood the board with such creatures and make combat a one-way street.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.79 bulk tier
At $0.79, Absolute Law sits at the high end of bulk — cheap enough to slot in without hesitation if the effect fits your deck. The price reflects its narrow application; it's not climbing without a breakout commander that specifically rewards protection-from-red synergies.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.