Absolute Law

Enchantment

All creatures have protection from red.

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
uncommon
Set
Urza's Saga
Price
$0.79
EDHREC rank
#19559
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Absolute Law card art
Absolute Law makes all damage dealt to creatures red, which means any creature with protection from red becomes effectively indestructible in combat — a one-card lockout that costs two mana. It's narrow by design, but in the right shell it shuts down entire combat phases.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Absolute Law is legal in Commander, Legacy, Vintage, and Oathbreaker, but it only matters in Commander. Legacy and Vintage have no serious shells that want a two-mana enchantment devoted to a creature-combat lock, and the card sees zero play there. In Commander, Absolute Law is a niche piece in decks built around protection-from-red creatures — most commonly mono-white or Boros lists that can flood the board with such creatures and make combat a one-way street.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.79 bulk tier

At $0.79, Absolute Law sits at the high end of bulk — cheap enough to slot in without hesitation if the effect fits your deck. The price reflects its narrow application; it's not climbing without a breakout commander that specifically rewards protection-from-red synergies.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.