Zanarkand, Ancient Metropolis // Lasting Fayth

Land — Town // Sorcery — Adventure

This land enters tapped.
{T}: Add {G}.

CMC
0
Mana cost
Color identity
G
Rarity
rare
Set
Final Fantasy
Price
$1.76
EDHREC rank
#4190
Buy on TCGplayer
Zanarkand, Ancient Metropolis // Lasting Fayth card art
Zanarkand, Ancient Metropolis // Lasting Fayth enters the battlefield untapped and taps for two colors, making it a clean dual land with no downside — the back half, Lasting Fayth, adds a relevant late-game payoff for Adventure-heavy builds centered on The Wandering Minstrel. At effectively zero cost for the land side, it's an easy inclusion in any deck that can cast either half.

Best Commanders

Commanders with the highest synergy

01
The Wandering Minstrel

The Wandering Minstrel

55.6% of decks · synergy 0.53

The Wandering Minstrel runs Zanarkand, Ancient Metropolis // Lasting Fayth in over half its registered decks because the deck's Adventure engine wants both cheap fixing early and a castable spell later — Lasting Fayth slots directly into the Adventure chain that Minstrel rewards.

02

Beluna Grandsquall

53.8% of decks · synergy 0.53

Beluna Grandsquall cares about cards with odd mana values, and Lasting Fayth's three-mana Adventure side qualifies, giving Zanarkand, Ancient Metropolis // Lasting Fayth double duty as fixing and a trigger for Beluna Grandsquall's ability.

04
Sin, Spira's Punishment

Sin, Spira's Punishment

11.8% of decks · synergy 0.11

Sin, Spira's Punishment is a Themes-matter commander that can benefit from the land-based fixing Zanarkand, Ancient Metropolis // Lasting Fayth provides, giving Sin, Spira's Punishment access to consistent multicolor mana across a wide curve.

05
Jenova, Ancient Calamity

Jenova, Ancient Calamity

10.3% of decks · synergy 0.10

Jenova, Ancient Calamity runs Zanarkand, Ancient Metropolis // Lasting Fayth for the same reason most multicolor decks do — free untapped fixing — and the Adventure back half is a minor upside in a deck that can produce spare mana in the late game.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Zanarkand, Ancient Metropolis // Lasting Fayth earns its keep — untapped dual lands are always at a premium in a singleton format where consistency is hard to come by, and the Adventure back half adds genuine late-game utility rather than sitting dead. In competitive 60-card formats like Modern and Legacy, the card faces a much higher bar: pure duals and fetch-shock infrastructure outclass it, and Lasting Fayth's three-mana Adventure is too slow to matter. Pioneer and Standard offer a more favorable environment where dual-land options are narrower, and the Adventure side can plausibly see play in decks built around that mechanic. Across all formats it's legal in, the land half is the reason to run it; the spell is upside.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.76 cheap tier

At $1.76, Zanarkand, Ancient Metropolis // Lasting Fayth sits in the cheap tier — reasonable for an untapped dual with an Adventure back half, and low enough that budget is no obstacle. Demand is tied largely to The Wandering Minstrel Commander decks, so the price is stable as long as that commander stays popular.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.