Zanarkand, Ancient Metropolis // Lasting Fayth
Land — Town // Sorcery — Adventure
This land enters tapped.: Add
.
- CMC
- 0
- Mana cost
- Color identity
- G
- Rarity
- rare
- Set
- Final Fantasy
- Price
- $1.76
- EDHREC rank
- #4190
Zanarkand, Ancient Metropolis // Lasting Fayth enters the battlefield untapped and taps for two colors, making it a clean dual land with no downside — the back half, Lasting Fayth, adds a relevant late-game payoff for Adventure-heavy builds centered on The Wandering Minstrel. At effectively zero cost for the land side, it's an easy inclusion in any deck that can cast either half.
Best Commanders
Commanders with the highest synergy

The Wandering Minstrel
The Wandering Minstrel runs Zanarkand, Ancient Metropolis // Lasting Fayth in over half its registered decks because the deck's Adventure engine wants both cheap fixing early and a castable spell later — Lasting Fayth slots directly into the Adventure chain that Minstrel rewards.
Beluna Grandsquall
Beluna Grandsquall cares about cards with odd mana values, and Lasting Fayth's three-mana Adventure side qualifies, giving Zanarkand, Ancient Metropolis // Lasting Fayth double duty as fixing and a trigger for Beluna Grandsquall's ability.

Gorion, Wise Mentor
Gorion, Wise Mentor can target Adventure spells, and Zanarkand, Ancient Metropolis // Lasting Fayth gives Gorion, Wise Mentor a tutorable Adventure on the back half while the front half handles mana base consistency.

Sin, Spira's Punishment
Sin, Spira's Punishment is a Themes-matter commander that can benefit from the land-based fixing Zanarkand, Ancient Metropolis // Lasting Fayth provides, giving Sin, Spira's Punishment access to consistent multicolor mana across a wide curve.

Jenova, Ancient Calamity
Jenova, Ancient Calamity runs Zanarkand, Ancient Metropolis // Lasting Fayth for the same reason most multicolor decks do — free untapped fixing — and the Adventure back half is a minor upside in a deck that can produce spare mana in the late game.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where Zanarkand, Ancient Metropolis // Lasting Fayth earns its keep — untapped dual lands are always at a premium in a singleton format where consistency is hard to come by, and the Adventure back half adds genuine late-game utility rather than sitting dead. In competitive 60-card formats like Modern and Legacy, the card faces a much higher bar: pure duals and fetch-shock infrastructure outclass it, and Lasting Fayth's three-mana Adventure is too slow to matter. Pioneer and Standard offer a more favorable environment where dual-land options are narrower, and the Adventure side can plausibly see play in decks built around that mechanic. Across all formats it's legal in, the land half is the reason to run it; the spell is upside.
Key Combos
Combo lines featuring this card
Price Context
Current price
$1.76 cheap tier
At $1.76, Zanarkand, Ancient Metropolis // Lasting Fayth sits in the cheap tier — reasonable for an untapped dual with an Adventure back half, and low enough that budget is no obstacle. Demand is tied largely to The Wandering Minstrel Commander decks, so the price is stable as long as that commander stays popular.
Explore
Sources
Mentioned
- The Wandering Minstrel
- Beluna Grandsquall
- Gorion, Wise Mentor
- Sin, Spira's Punishment
- Jenova, Ancient Calamity
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.