You Come to the Gnoll Camp
Instant
Choose one —
• Intimidate Them — Up to two target creatures can't block this turn.
• Fend Them Off — Target creature gets +3/+1 until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Adventures in the Forgotten Realms
- Price
- $0.19
- EDHREC rank
- #17386
You Come to the Gnoll Camp puts two 1/1 Gnoll tokens into play and triggers an encounter — a coin flip that can deal 2 damage to each non-Gnoll creature — for three mana at sorcery speed. It's a narrow token generator that only pulls its weight in dedicated Gnoll tribal lists.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
You Come to the Gnoll Camp is a Commander card in the strictest sense — it needs a critical mass of Gnolls to make the encounter clause meaningful, and that density only exists in tribal builds. In Pauper it's legal but too situational to see play outside of meme brews; the token output is fine but three mana at sorcery speed competes with more efficient commons. Legacy, Vintage, and Modern are non-starters — the effect is simply not powerful enough for those environments. Stick to Commander Gnoll lists, where the board-wipe upside on the encounter is at least occasionally relevant.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.19 bulk tier
At $0.19, You Come to the Gnoll Camp is deep bulk — you're paying almost nothing for a card with a narrow home. That price is stable; there's no broad demand outside of Gnoll tribal to push it higher.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.