Wrap in Flames
Sorcery
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
- CMC
- 4
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Rise of the Eldrazi
- Price
- $0.06
- EDHREC rank
- #23394
Wrap in Flames taps up to three target creatures and prevents them from untapping next turn — effectively locking down blockers or key utility creatures for a full round. Three mana for that much on-board disruption is a reasonable rate, but the effect is purely tempo and leaves no permanent board impact.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Wrap in Flames earns its slot in decks that need to push through a combat step against multiple blockers — go-wide aggressive strategies and combat-centric commanders get the most out of it, since tapping three creatures for one card is a real swing when you're swinging with ten tokens. Outside Commander, the card sees essentially no competitive play: Legacy, Modern, and Pioneer have faster, more permanent answers to blockers, and Wrap in Flames can't keep pace. Pauper is the one format where it occasionally appears in red aggro shells looking to end the game before the locked creatures matter again.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.06 bulk tier
At $0.06, Wrap in Flames sits firmly in bulk territory — you're paying almost nothing for a functional combat trick. Bulk commons rarely move off the floor, so don't expect the price to change unless a format shift suddenly makes three-tap effects relevant at scale.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.