Wrap in Flames

Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

CMC
4
Mana cost
{3}{R}
Color identity
R
Rarity
common
Set
Rise of the Eldrazi
Price
$0.06
EDHREC rank
#23394
Buy on TCGplayer
Wrap in Flames card art
Wrap in Flames taps up to three target creatures and prevents them from untapping next turn — effectively locking down blockers or key utility creatures for a full round. Three mana for that much on-board disruption is a reasonable rate, but the effect is purely tempo and leaves no permanent board impact.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Wrap in Flames earns its slot in decks that need to push through a combat step against multiple blockers — go-wide aggressive strategies and combat-centric commanders get the most out of it, since tapping three creatures for one card is a real swing when you're swinging with ten tokens. Outside Commander, the card sees essentially no competitive play: Legacy, Modern, and Pioneer have faster, more permanent answers to blockers, and Wrap in Flames can't keep pace. Pauper is the one format where it occasionally appears in red aggro shells looking to end the game before the locked creatures matter again.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.06 bulk tier

At $0.06, Wrap in Flames sits firmly in bulk territory — you're paying almost nothing for a functional combat trick. Bulk commons rarely move off the floor, so don't expect the price to change unless a format shift suddenly makes three-tap effects relevant at scale.

Explore

Mentioned

    ← All cards

    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.