Wormwood Treefolk
Creature — Treefolk
: This creature gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)
: This creature gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)
- CMC
- 5
- Mana cost
- Color identity
- BG
- Rarity
- rare
- Set
- The Dark
- Price
- $4.48
- EDHREC rank
- #30537
Wormwood Treefolk is a 5/4 that forces your opponents to either lose two life or sacrifice a land every turn it attacks — repeatable land destruction stapled to a sizeable body. The catch is the upkeep cost: you pay two life or sacrifice a Swamp yourself, which makes it a liability in decks that can't easily recur Swamps or pad their life total.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Wormwood Treefolk occupies a narrow niche in Swamp-heavy black builds — Urborg, Tomb of Yawgmoor strategies or mono-black decks that can consistently feed the upkeep without bleeding out. Legacy and Vintage are both legal formats, but a five-mana 5/4 with a recurring life or land cost competes poorly against the power level of those formats and sees essentially no play there. Wormwood Treefolk is a card for Commander specifically, and even there it needs the right shell — don't slot it into a deck that isn't built around Swamp density.
Key Combos
Combo lines featuring this card
Price Context
Current price
$4.48 cheap tier
At $4.48, Wormwood Treefolk sits at the low end of the rare market — you're not overpaying for the effect. Demand is narrow enough that the price is unlikely to climb, so this is a pick-up-when-you-need-it card rather than a priority acquisition.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.