Worldpurge
Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
- CMC
- 8
- Mana cost
- Color identity
- UW
- Rarity
- rare
- Set
- Shadowmoor
- Price
- $0.70
- EDHREC rank
- #22786
Worldpurge resets the board and every hand simultaneously — permanents gone, hands gone, each player keeps just seven cards — for eight mana in blue and white. It's one of the most symmetrical and punishing resets in the game, and the decks that abuse it are the ones that care least about what they're putting back in their hand.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Worldpurge is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but it's essentially a Commander card — eight mana is unplayable in competitive Legacy or Modern, where games end before you get there. In Commander, the effect is genuinely unique: no other card wipes the board and forces a full hand rebuild at once, which creates the kind of reset that can flip a losing game. Oathbreaker is the one fringe format where a turbo-ramp build could theoretically deploy it, but the four-player math that makes it worth running in Commander doesn't apply the same way.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.70 bulk tier
At $0.70, Worldpurge is bulk, which makes it an easy include when the effect fits your deck. The price reflects its narrow fit rather than power level — it's strong in the right shell, just not something most decks want.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.