Wizard's Spellbook
Artifact — Book
: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery.
1—9 | Copy that card. You may cast the copy.
10—19 | Copy that card. You may cast the copy by paying rather than paying its mana cost.
20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
- CMC
- 7
- Mana cost
- Color identity
- U
- Rarity
- rare
- Set
- Adventures in the Forgotten Realms Promos
- Price
- —
- EDHREC rank
- #8733
Wizard's Spellbook turns every upkeep into a spin of the wheel — you exile a spell from your library, cast it for free if you hit it on a d20, and the raw card advantage this generates is enormous on a long enough timeline. The cost is real: seven mana to deploy plus the variance of die rolls makes it a late-game engine, not a threat accelerant, and Wyll, Blade of Frontiers // Sword Coast Sailor is the commander who gets the most out of it by converting those rolls directly into stat bonuses.
Best Commanders
Commanders with the highest synergy


Wyll, Blade of Frontiers // Sword Coast Sailor
Wyll, Blade of Frontiers // Sword Coast Sailor appears in over 84% of Wyll decks because Wizard's Spellbook generates a die roll every upkeep, feeding Wyll's +1/+1 counter trigger on a reliable cadence — more rolls means more counters, and more counters means a faster clock.

Neera, Wild Mage
Neera, Wild Mage already rewards you for casting spells off the top of your library, and Wizard's Spellbook adds a second, recurring source of that same effect without requiring you to cast anything from hand first.

Tasha, the Witch Queen
Tasha, the Witch Queen cares about opponents casting instants and sorceries, so Wizard's Spellbook's free spell output can trigger her Warlock token creation when the exiled card matches those types — turning upkeep spinning into creature generation.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Wizard's Spellbook is a Commander card through and through — the seven-mana investment and slow payoff are only viable in a 40-life multiplayer game where you have time to recoup that cost over several turns. In competitive formats like Modern or Legacy, it doesn't come close to seeing play; the effect is powerful in a vacuum but the setup cost is disqualifying when your opponent is trying to win on turn three or four. Pioneer is legal but the same logic applies: Wizard's Spellbook simply operates on a different clock than anything those formats demand. In Oathbreaker, where games tend to compress, it's a fringe inclusion at best, reserved for builds that can reliably hit seven mana and have a planeswalker who rewards die rolls or free spells.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Wizard's Spellbook isn't currently available here — check Scryfall or TCGPlayer for a live number before buying. As a seven-mana legendary artifact with a narrow competitive footprint, it has historically settled into the budget-to-mid range, so it's unlikely to break the bank for the Commander decks that actually want it.
Explore
Sources
Mentioned
- Wyll, Blade of Frontiers // Sword Coast Sailor
- Neera, Wild Mage
- Tasha, the Witch Queen
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.