Withstand

Instant

Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.

CMC
3
Mana cost
{2}{W}
Color identity
W
Rarity
common
Set
Guildpact
Price
$0.06
EDHREC rank
#29060
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Withstand card art
Withstand gives a creature indestructible until end of turn and replaces itself with a draw — all for one white mana. That combination of protection and card parity makes it a clean inclusion in any deck that needs to keep a key creature alive through a wrath or a combat trick.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Withstand earns its slot in decks that live and die by one creature — voltron builds, combo pieces that need to survive a board wipe, or any commander you can't afford to recast. In Pauper, single-mana protection spells that draw a card are genuinely powerful, and Withstand fits naturally into white tempo and heroic shells. Legacy and Vintage have access to better options at the same cost, so Withstand doesn't see competitive play there. Modern is similarly crowded, though budget white creature decks could run it without embarrassment.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.06 bulk tier

At $0.06, Withstand is deep bulk — you're paying essentially nothing for a functional protection spell. Price stability at this tier is a non-issue; it's an easy pickup and unlikely to move in either direction.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.