Withstand
Instant
Prevent the next 3 damage that would be dealt to any target this turn.
Draw a card.
- CMC
- 3
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Guildpact
- Price
- $0.06
- EDHREC rank
- #29060
Withstand gives a creature indestructible until end of turn and replaces itself with a draw — all for one white mana. That combination of protection and card parity makes it a clean inclusion in any deck that needs to keep a key creature alive through a wrath or a combat trick.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Withstand earns its slot in decks that live and die by one creature — voltron builds, combo pieces that need to survive a board wipe, or any commander you can't afford to recast. In Pauper, single-mana protection spells that draw a card are genuinely powerful, and Withstand fits naturally into white tempo and heroic shells. Legacy and Vintage have access to better options at the same cost, so Withstand doesn't see competitive play there. Modern is similarly crowded, though budget white creature decks could run it without embarrassment.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.06 bulk tier
At $0.06, Withstand is deep bulk — you're paying essentially nothing for a functional protection spell. Price stability at this tier is a non-issue; it's an easy pickup and unlikely to move in either direction.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.