Without Weakness

Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Cycling {2} ({2}, Discard this card: Draw a card.)

CMC
2
Mana cost
{1}{B}
Color identity
B
Rarity
common
Set
Hour of Devastation
Price
$0.13
EDHREC rank
#15440
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Without Weakness card art
Without Weakness makes a creature indestructible and gives it protection from instants until end of turn — for one mana, it blanks removal, combat tricks, and counterspells all at once. It's a premier combat trick and protection spell in aggressive creature strategies.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Without Weakness is at its best in Commander, where a single removal spell can unwind an entire board state or kill a commander you've spent the game building around — one mana to say no to all of that is exceptional value. In Modern and Legacy, it competes in a faster, more spell-dense environment, but it still earns a slot in creature-combo shells that need to protect a key piece through the stack. Pauper sees it as a legitimate combat trick and protection tool at common, where mana efficiency is everything. Pioneer players can run it, though the format's pace makes proactive threats generally more rewarded than reactive protection.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.13 bulk tier

At $0.13, Without Weakness is deep bulk — it costs less than a sleeve. New printings are unlikely to push it lower, and heavy play demand won't push it higher, so this is just a card you pick up out of a bulk bin and move on.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.