Witch's Web
Instant
Target creature gets +3/+3 and gains reach until end of turn. Untap it.
- CMC
- 2
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- Innistrad: Crimson Vow
- Price
- $0.10
- EDHREC rank
- #15633
Witch's Web gives a creature +1/+2 and reach until end of turn for one green mana — playable combat trick, forgettable in most contexts. It's too narrow to earn a slot in Commander and too low-impact to matter in competitive formats.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Witch's Web sees essentially no play anywhere that matters. In Commander, a one-shot +1/+2 and reach for one mana doesn't justify a deck slot when you need permanent answers and card advantage. In Pauper it's legal but outclassed by tricks that generate more than one body's worth of value. Modern and Legacy have no shell where this effect is the right tool for the job — combat tricks at this power level don't make the cut when answers need to scale.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.10 bulk tier
At $0.10, Witch's Web is deep bulk — you'll find it at the bottom of a commons box. That price reflects its utility accurately, and there's no reason to expect upward movement.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.