Witch's Web

Instant

Target creature gets +3/+3 and gains reach until end of turn. Untap it.

CMC
2
Mana cost
{1}{G}
Color identity
G
Rarity
common
Set
Innistrad: Crimson Vow
Price
$0.10
EDHREC rank
#15633
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Witch's Web card art
Witch's Web gives a creature +1/+2 and reach until end of turn for one green mana — playable combat trick, forgettable in most contexts. It's too narrow to earn a slot in Commander and too low-impact to matter in competitive formats.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Witch's Web sees essentially no play anywhere that matters. In Commander, a one-shot +1/+2 and reach for one mana doesn't justify a deck slot when you need permanent answers and card advantage. In Pauper it's legal but outclassed by tricks that generate more than one body's worth of value. Modern and Legacy have no shell where this effect is the right tool for the job — combat tricks at this power level don't make the cut when answers need to scale.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Witch's Web is deep bulk — you'll find it at the bottom of a commons box. That price reflects its utility accurately, and there's no reason to expect upward movement.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.