Witch's Cottage
Land — Swamp
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This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
- CMC
- 0
- Mana cost
- Color identity
- B
- Rarity
- common
- Set
- Throne of Eldraine
- Price
- $1.06
- EDHREC rank
- #870
Witch's Cottage enters untapped if you control three or more Swamps, and on top of that, you can pay one black mana when it does to put a creature card from your graveyard on top of your library — that's a free recursion effect stapled to a land slot. In black creature decks, especially anything running Syr Konrad, the Grim, that triggered ability turns every Cottage activation into a threat, and the floor is still a Swamp that doesn't cost you a tempo.
Best Commanders
Commanders with the highest synergy

Syr Konrad, the Grim
Syr Konrad, the Grim triggers whenever a creature leaves any graveyard, so recycling a creature back to the top of your library with Witch's Cottage also resets a future Konrad ping — the same creature can cycle through the yard multiple times across turns to drain the table repeatedly.

Ayara, First of Locthwain
Ayara, First of Locthwain wants a steady stream of black creatures entering the battlefield, and Witch's Cottage provides a repeatable line of returning key creatures to the top of your library so Ayara's drain trigger fires again the next time you replay them.

Totentanz, Swarm Piper
Totentanz, Swarm Piper generates Rats when your nontoken creatures die, so Witch's Cottage lets you recover a creature that already died once — replaying it means another death trigger, another Rat token, and another layer of value from the same card.

Massacre Girl
Massacre Girl's ability chains off creatures dying in sequence, and Witch's Cottage gives her decks a way to recover a key creature after a board wipe resolves, keeping the engine alive into the next turn without spending a spell slot on recursion.

Gyome, Master Chef
Gyome, Master Chef decks lean on creatures as both sacrifice fodder and utility pieces, and Witch's Cottage quietly covers the gap by returning a spent creature to the top of the library for a follow-up replay without consuming any card draw.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Witch's Cottage is at its best in Commander, where the game goes long enough that a land-slot recursion effect pays off multiple times and assembling three Swamps is trivial in any mono-black or black-heavy deck. In Pauper it's a legitimate role-player in black midrange and control shells that want to rebuy creatures without spending additional spells. Modern and Pioneer see it occasionally in dedicated black creature decks, but the one-mana activation cost and top-of-library placement — rather than hand — limits how often competitive lists prioritize it over faster options. Legacy and Vintage have access to such efficient graveyard tools that Witch's Cottage rarely makes the cut, though it's never embarrassing in a Swamp-dense shell.
Key Combos
Combo lines featuring this card
Price Context
Current price
$1.06 cheap tier
At $1.06, Witch's Cottage sits in a comfortable budget tier where it's an easy inclusion for any black Commander deck without any meaningful deckbuilding cost. Utility lands at this price point tend to be stable — Witch's Cottage sees broad enough play across Commander and Pauper that it's unlikely to drop significantly.
Explore
Sources
Mentioned
- Syr Konrad, the Grim
- Ayara, First of Locthwain
- Totentanz, Swarm Piper
- Massacre Girl
- Gyome, Master Chef
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.