Winter's Grasp

Sorcery

Destroy target land.

CMC
3
Mana cost
{1}{G}{G}
Color identity
G
Rarity
uncommon
Set
Tempest
Price
$1.11
EDHREC rank
#22075
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Winter's Grasp card art
Winter's Grasp destroys target land — symmetrically, at sorcery speed, for three mana — and that cost is exactly why it sits a tier below staple land destruction like Assassin's Trophy or Sinkhole. It earns a slot in dedicated land-hate or stax builds, but outside those strategies it's a tempo-negative answer to a problem that usually demands something faster.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Winter's Grasp is legal in Commander, Legacy, Vintage, and Oathbreaker, and sees essentially zero play in the older eternal formats where faster, cheaper land destruction exists. In Commander it finds a narrow home in stax and land-hate shells — think Numot, the Devastator or Karona, False God builds designed to deny opponents mana entirely — where the symmetry matters less because the deck is built around recovering from it. Outside that niche, three mana at sorcery speed to kill one land is a poor rate when the table has three other opponents rebuilding freely.

Key Combos

Combo lines featuring this card

Price Context

Current price

$1.11 cheap tier

At $1.11, Winter's Grasp sits in the budget-bulk tier and is unlikely to spike — demand is too narrow and functional replacements exist at similar or lower price points. It's a fine pickup if you're building dedicated land destruction, but don't expect the price to move.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.