Wind-Kin Raiders

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Flying

CMC
6
Mana cost
{4}{U}{U}
Color identity
U
Rarity
uncommon
Set
Kaladesh Remastered
Price
EDHREC rank
#30110
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Wind-Kin Raiders card art
Wind-Kin Raiders lands as a 4/3 flyer with prowess — cheap to trigger repeatedly and threatening enough to close games if left alone. The mana cost is steep for what you get outside of dedicated spell-slinger shells, so it earns its slot only when you're casting multiple spells per turn.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Wind-Kin Raiders is legal in Commander, Legacy, Modern, Pioneer, Vintage, and Oathbreaker, but competitive constructed formats have faster, more efficient threats that push it out of serious consideration. In Commander, it finds its best home in Izzet or Jeskai spell-heavy decks where a flyer that grows each time you cast an instant or sorcery is a genuine clock. Outside of those shells, five mana for a base 4/3 — even with evasion — doesn't clear the bar in formats where the game ends before Wind-Kin Raiders gets to trigger more than once.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data for Wind-Kin Raiders isn't currently available, so check Scryfall or your preferred retailer for the current market rate. As a non-mythic creature from a set that's had time to settle, it typically sits in bulk-to-low-value territory — worth picking up for pennies if it fits your build.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.