Wilderness Hypnotist

Creature — Merfolk Wizard

{T}: Target red or green creature gets -2/-0 until end of turn.

CMC
4
Mana cost
{2}{U}{U}
Color identity
U
Rarity
common
Set
Eventide
Price
$0.15
EDHREC rank
#30780
Buy on TCGplayer
Wilderness Hypnotist card art
Wilderness Hypnotist taps to give target creature -X/-0 until end of turn, where X is the number of Merfolk you control — a potentially massive, repeatable power reduction that can neutralize a blocker or defang a threat on the spot. The cost is real: it's a three-mana 2/2 that does nothing without a critical mass of Merfolk on board.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Wilderness Hypnotist is a Commander card through and through, where Merfolk tribal builds can field enough creatures to make the activated ability swing combat math by five or more power. In Pauper, Merfolk is a real archetype and the body is commons-legal, but the ability competes with more efficient tempo plays like Merfolk Trickster. In Legacy and Vintage, Wilderness Hypnotist is simply too slow and too conditional — those formats want Merfolk that counter spells or pump the team, not one that taps to shrink a single creature. Stick to Commander if you're building around it.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.15 bulk tier

At $0.15, Wilderness Hypnotist is deep bulk — the kind of card you pull from a common box rather than buy. That price reflects narrow tribal utility: it holds no value outside Merfolk decks, and even there it's not a must-include, so don't expect any upward movement.

Explore

Mentioned

    ← All cards

    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.