White Mana Battery

Artifact

{2}, {T}: Put a charge counter on this artifact.
{T}, Remove any number of charge counters from this artifact: Add {W}, then add an additional {W} for each charge counter removed this way.

CMC
4
Mana cost
{4}
Color identity
W
Rarity
uncommon
Set
Renaissance
Price
EDHREC rank
#27080
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White Mana Battery card art
White Mana Battery lets you bank excess white mana across turns and spend it in a burst — useful in theory, clunky in practice. The three-mana entry cost plus a tap to charge means it takes multiple turns before it does anything a land couldn't, and in Commander that tempo loss rarely pays off.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

White Mana Battery is legal in Commander, Legacy, Vintage, and Oathbreaker, but it sees virtually no competitive play in any of them. In Commander, the appeal is obvious — long games with big spells — but three mana for an artifact that charges one counter at a time is too slow when Llanowar Elves and Sol Ring exist. Legacy and Vintage move far too fast for a mana storage artifact to matter. Oathbreaker is the one shell where a dedicated white storm or X-spell deck might theoretically squeeze value out of White Mana Battery, but even there better options exist.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't currently available for White Mana Battery, which itself signals where it stands — this is a bulk-bin artifact from an older era with little demand. If you're picking one up for a casual or nostalgia build, expect to pay very little, but don't expect White Mana Battery to hold or gain value over time.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.