Whims of the Fates
Sorcery
Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
- CMC
- 6
- Mana cost
- Color identity
- R
- Rarity
- rare
- Set
- Born of the Gods
- Price
- $0.23
- EDHREC rank
- #13631
Whims of the Fates wipes the board — permanents, hand, and graveyard all at risk — while leaving the outcome entirely in the dice, not your hands. It's a chaos piece, not a threat, and you run it because you're winning the randomness game or you want to burn the table down.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Whims of the Fates is a Commander card through and through — the multiplayer context is what makes the random split interesting, because three opponents splitting larger boards means the expected loss for you skews favorably when you're the lightest on permanents. In Legacy, Modern, Pioneer, and Vintage, it's technically legal but functionally unplayable: a six-mana sorcery that might or might not do anything is nowhere near the power threshold those formats demand. Oathbreaker allows it, and the same chaos-deck logic applies at a slightly smaller table.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.23 bulk tier
At $0.23, Whims of the Fates is deep bulk — you're paying for cardboard and nothing else. Niche chaos appeal keeps a floor under it, but don't expect the price to move; casual demand for a six-mana coinflip is thin.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.