Whack

Sorcery

This spell costs {3} less to cast if it targets a white creature.
Target creature gets -4/-4 until end of turn.

CMC
4
Mana cost
{3}{B}
Color identity
B
Rarity
uncommon
Set
Streets of New Capenna
Price
$0.06
EDHREC rank
#26129
Buy on TCGplayer
Whack card art
Whack gives your whole team +3/+0 until end of turn for one red mana — that's a closing burst almost no other one-mana spell matches. In any go-wide red deck, it ends games that would otherwise drag into topdeck mode.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Whack belongs in any red deck that floods the board — Goblin tribal, token strategies, and aggressive weenie builds all use it as a finisher when opponents tap out. Legacy and Vintage Goblin shells have long known about it; pairing Whack with a wide board on turn one or two ends games before interaction can matter. Modern and Pioneer aggro lists can use it in the same role, though those formats have stronger competition for the one-mana pump slot. Across every format where it's legal, the verdict is the same: if you're attacking with three or more creatures, Whack is worth a slot.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.06 bulk tier

At $0.06, Whack is deep bulk — you're paying almost nothing for a card that legitimately wins games. Bulk rares fluctuate; bulk commons like this one stay cheap essentially forever, so there's no reason to hesitate on picking up copies.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.