West Wind Avatar
Creature — Cat Spirit Avatar
Trample
Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card.
- CMC
- 7
- Mana cost
- Color identity
- G
- Rarity
- uncommon
- Set
- Teenage Mutant Ninja Turtles
- Price
- $0.18
- EDHREC rank
- #23037
West Wind Avatar puts a flying, vigilance body on the board that also pumps your entire team — the kind of lord effect that closes games rather than just advancing them. The cost is steep at five mana, so it belongs in decks that can reliably reach it and have a crowd waiting when it arrives.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Commander is where West Wind Avatar actually lives — go-wide creature strategies at the 99-card table have the board presence to make the anthem meaningful, and five mana is routine by mid-game. In competitive 60-card formats like Modern and Pioneer, it's too slow and too fragile; Collected Company and faster tribal payoffs crowd it out entirely. Legacy and Vintage don't want it at all. Standard is technically viable if a wide flier-synergy shell exists in the format, but it'll always be a fringe consideration against faster threats.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.18 bulk tier
At $0.18, West Wind Avatar is bulk — pick it up for nearly nothing and don't expect that to change. Bulk rares with narrow applications rarely climb without a sudden format shift, and nothing about this card's role suggests one is coming.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.