Waterwind Scout

Creature — Merfolk Scout

Flying
When this creature enters, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

CMC
3
Mana cost
{2}{U}
Color identity
U
Rarity
common
Set
The Lost Caverns of Ixalan
Price
$0.07
EDHREC rank
#18678
Buy on TCGplayer
Waterwind Scout card art
Waterwind Scout is a 2/2 flyer for four mana with no enters-the-battlefield effect, no combat bonus, and no upside beyond its stats — that's a failing grade by any competitive benchmark. Cut it for almost any other four-drop that does something.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Waterwind Scout is legal across every major format, which matters very little when the card is outclassed in all of them. In Commander, a 2/2 flyer for four mana doesn't threaten anyone and doesn't advance a board state — the format's singleton pressure demands every slot pull weight, and this one doesn't. In Pauper, where commons compete fiercely on efficiency, a vanilla four-drop loses to nearly every alternative at the same cost. Standard, Pioneer, and Modern have no home for it either; those formats reward creatures that do something the turn they enter, and Waterwind Scout does nothing.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.07 bulk tier

At $0.07, Waterwind Scout sits firmly in bulk territory — the kind of card you find at the bottom of a draft pile, not in a trade binder. Bulk status here is accurate and permanent; there's no sleeper angle or niche demand that changes the calculus.

Explore

Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.