Waterspout Weavers

Creature — Merfolk Wizard

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each creature you control gains flying until end of turn.

CMC
5
Mana cost
{3}{U}{U}
Color identity
U
Rarity
uncommon
Set
Morningtide
Price
$0.28
EDHREC rank
#25667
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Waterspout Weavers card art
Waterspout Weavers grants all your Merfolk flying until end of turn — relevant evasion that can close a game — but five mana for a 3/3 with a tap ability is a steep ask in any competitive shell. Run it only if you're leaning hard into Merfolk tribal and need a finisher that punches through ground stalls.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Waterspout Weavers is a Merfolk-tribal roleplayer — it does nothing outside that tribe and asks you to have a board already developed before the tap ability matters. Legacy and Vintage are non-starters; five mana for conditional evasion doesn't compete in formats with Force of Will and Delver of Secrets. Modern Merfolk has historically run leaner threats like Lord of Atlantis and Master of the Pearl Trident that apply pressure earlier, leaving little room for a five-drop with no immediate board impact. The card's home is casual Commander, specifically inside dedicated Merfolk builds where closing the game through evasion is the actual plan.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.28 bulk tier

At $0.28, Waterspout Weavers is pure bulk — it costs less than a sleeve. Demand is too narrow to push the price higher, so don't expect it to move; pick it up if the tribal synergy fits your build and don't think twice about the cost.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.