Waterkin Shaman

Creature — Elemental Shaman

Whenever a creature you control with flying enters, this creature gets +1/+1 until end of turn.

CMC
2
Mana cost
{1}{U}
Color identity
U
Rarity
common
Set
Arena Beginner Set
Price
EDHREC rank
#29800
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Waterkin Shaman card art
Waterkin Shaman is a payoff for mono-blue creature-heavy builds: it draws a card whenever an unblocked creature with base power 2 or less deals combat damage, which in the right shell amounts to consistent card flow stapled to your attacks. The cost is real — it does nothing unless you're already committing to an evasive go-wide strategy, and outside that context it's a 2/3 with no relevant text.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Waterkin Shaman is a Pauper-legal common, and that's where it has the most realistic home — specifically in mono-blue tempo or faerie builds that already want small evasive bodies turning sideways. In Commander, the card is too narrow: drawing one card per combat trigger is low yield when your opponents are at 40 life and the game routinely goes long, and mono-blue aggro is rarely the plan at a four-player table. Modern, Legacy, and Vintage offer far more efficient draw engines for decks that care about small attacking creatures, so Waterkin Shaman doesn't compete there. Pauper is the format where budget constraints and the absence of broken alternatives make a repeatable draw effect on a three-drop worth examining seriously.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Price data for Waterkin Shaman isn't currently available, but as a common from a non-chase set it almost certainly sits well under $1 — likely bulk. If Pauper is your format, it's worth picking up a copy purely on specs for blue tempo decks; everywhere else, there's no urgency.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.