Warrior's Charge

Sorcery

Creatures you control get +1/+1 until end of turn.

CMC
3
Mana cost
{2}{W}
Color identity
W
Rarity
common
Set
Portal
Price
$0.19
EDHREC rank
#30745
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Warrior's Charge card art
Warrior's Charge gives your whole team +1/+1 and first strike until end of turn for three mana at instant speed — that's a combat trick stapled to a pump effect, and it's fine for what it is. The problem is that three mana for a one-turn, non-permanent buff is rarely where you want to be in any format with access to better options.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Warrior's Charge is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but the formats where it actually sees play are narrow. In Commander, a three-mana instant that doesn't generate card advantage or permanents is hard to justify in 100-card decks where every slot competes against anthems, tutors, and draw engines. Pauper is its most credible home — common-only deckbuilding tightens the card pool enough that a battlefield-wide first strike pump has real combat math applications in go-wide aggro. Legacy and Vintage have no interest in Warrior's Charge whatsoever.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.19 bulk tier

At $0.19, Warrior's Charge sits firmly in bulk territory — you're paying for cardboard, not power. It holds that price because it sees occasional Pauper interest, but don't expect it to move.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.