Warrior's Charge
Sorcery
Creatures you control get +1/+1 until end of turn.
- CMC
- 3
- Mana cost
- Color identity
- W
- Rarity
- common
- Set
- Portal
- Price
- $0.19
- EDHREC rank
- #30745
Warrior's Charge gives your whole team +1/+1 and first strike until end of turn for three mana at instant speed — that's a combat trick stapled to a pump effect, and it's fine for what it is. The problem is that three mana for a one-turn, non-permanent buff is rarely where you want to be in any format with access to better options.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Warrior's Charge is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but the formats where it actually sees play are narrow. In Commander, a three-mana instant that doesn't generate card advantage or permanents is hard to justify in 100-card decks where every slot competes against anthems, tutors, and draw engines. Pauper is its most credible home — common-only deckbuilding tightens the card pool enough that a battlefield-wide first strike pump has real combat math applications in go-wide aggro. Legacy and Vintage have no interest in Warrior's Charge whatsoever.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.19 bulk tier
At $0.19, Warrior's Charge sits firmly in bulk territory — you're paying for cardboard, not power. It holds that price because it sees occasional Pauper interest, but don't expect it to move.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.