Warp World

Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

CMC
8
Mana cost
{5}{R}{R}{R}
Color identity
R
Rarity
rare
Set
Tenth Edition
Price
$0.99
EDHREC rank
#7124
Buy on TCGplayer
Warp World card art
Warp World resets the entire board state on a single spell — every permanent each player controls gets shuffled away and replaced with a random pile from their library, which is exactly as chaotic as it sounds. Eight mana is steep, but Ian Malcolm, Chaotician turns that cost into a feature, not a bug.

Best Commanders

Commanders with the highest synergy

01
Ian Malcolm, Chaotician

Ian Malcolm, Chaotician

33.3% of decks · synergy 0.32

Ian Malcolm, Chaotician's ability rewards chaos spells that affect all players, and Warp World is the apex predator of that category — it reshuffles every permanent on the board, triggering Malcolm's 'each player's permanents change' clause while burying opponents under RNG they can't plan around.

02
Norin the Wary

Norin the Wary

30.4% of decks · synergy 0.29

Norin the Wary flickers himself out of combat damage and spell targeting, and Warp World is the perfect reset for a deck already leaning into that instability — after the dust settles, Norin's triggers keep firing and your permanents tend to land better when you've packed the deck with enters-the-battlefield payoffs.

03
Neera, Wild Mage

Neera, Wild Mage

15.9% of decks · synergy 0.15

Neera, Wild Mage already converts spells into wild casts, and Warp World fits the same 'embrace the chaos, build to exploit it' philosophy — in Neera decks, Warp World typically arrives after the battlefield has grown too complicated to answer conventionally, flipping the table in a way the deck is purpose-built to recover from faster than opponents.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Warp World actually lives — eight mana is a significant ask in faster formats, but in a 100-card singleton game with four players' worth of permanents on the table, the payoff scales dramatically. Legacy and Vintage decks rarely touch it because the format's clock is far too fast for an eight-mana sorcery with no immediate protection attached. Modern has the same problem: efficient threats and interaction make Warp World a liability rather than a win condition. Commander's slower, multiplayer structure is the one environment where the effect's size justifies the cost, especially in dedicated chaos or permanent-flood shells.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.99 bulk tier

At $0.99, Warp World is firmly bulk — a high-profile effect at a throwaway price point. It's a niche card in a niche archetype, so don't expect significant price movement in either direction; grab it cheaply and slot it in without hesitation.

Explore

Mentioned

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.