War Flare
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
- CMC
- 4
- Mana cost
- Color identity
- RW
- Rarity
- common
- Set
- Fate Reforged
- Price
- $0.03
- EDHREC rank
- #18988
War Flare gives your whole team +2/+1 and haste until end of turn — for three mana at instant speed, that's a lethal-swing enabler that doubles as a combat trick. It's a staple in token-wide and go-wide aggressive Commander builds, and nearly unplayable anywhere else.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
War Flare is built for Commander, specifically for decks that can put enough creatures into play to make a mass pump and haste grant end the game on the spot. In 60-card formats like Modern and Pioneer it's outclassed — Heroic Intervention, Fires of Invention, and dedicated pump spells do more for less in those contexts, and the instant speed doesn't compensate for the narrow use case. Pauper is where it sees the most non-Commander play, slotting into token swarm builds that can threaten lethal out of nowhere. Legacy and Vintage have no interest in it.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.03 bulk tier
At $0.03, War Flare is pure bulk — you're not paying for scarcity, you're paying for cardboard. It holds no financial value, but for what it costs, grabbing a copy for any Boros token build is a no-brainer.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.