War Barge

Artifact

{3}: Target creature gains islandwalk until end of turn. When this artifact leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

CMC
4
Mana cost
{4}
Color identity
C
Rarity
special
Set
Time Spiral Timeshifted
Price
$0.20
EDHREC rank
#25438
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War Barge card art
War Barge gives target creatures islandwalk until end of turn for two mana — relevant only when opponents control Islands, which is not something you can count on. A three-mana artifact that does nothing without a specific board condition isn't worth a slot in any serious list.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

War Barge is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but legality is not the same as playability. In Commander, granting islandwalk is too conditional — it blanks entirely against blue-light or Island-free tables, and there are cleaner ways to push damage through. In Legacy and Vintage, the card doesn't come close to the power threshold required to see any play. War Barge is a curiosity, not a consideration.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.20 bulk tier

At $0.20, War Barge is deep bulk — priced correctly for what it does. Don't expect that floor to move; conditional combat tricks on slow artifacts don't accrue demand.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.