Wanderwine Hub
Land
As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped.: Add
or
.
- CMC
- 0
- Mana cost
- Color identity
- UW
- Rarity
- rare
- Set
- Lorwyn
- Price
- $1.75
- EDHREC rank
- #14007
Wanderwine Hub enters untapped on turn one if you reveal a Merfolk from your hand, making it a free dual land in any dedicated tribal build. Outside Merfolk, it's a comes-into-play-tapped blue-white source with no upside — leave it out.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Wanderwine Hub earns its slot in exactly one archetype: Merfolk tribal, where the reveal condition is trivially satisfied and a painless Azorius dual is genuinely hard to come by at this price. Legacy Merfolk runs it as a functional dual that doesn't lose you life the way Flooded Strand into Tundra might — tribal density makes the condition almost invisible. Modern Merfolk can use it too, though the format's faster clock makes any tapped land a liability on the wrong turn. Vintage has better options and rarely cares about tribal synergy. Wanderwine Hub is a role-player, not a staple, and the role is narrow.
Key Combos
Combo lines featuring this card
Price Context
Current price
$1.75 cheap tier
At $1.75, Wanderwine Hub sits in the budget dual range where you're not overpaying for what it does. Supply is modest and demand stays tied to Merfolk tribal demand, so the price is stable rather than exciting.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.