Wandering Goblins

Creature — Goblin Warrior

Domain — {3}: This creature gets +1/+0 until end of turn for each basic land type among lands you control.

CMC
3
Mana cost
{2}{R}
Color identity
R
Rarity
common
Set
Conflux
Price
$0.07
EDHREC rank
#28760
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Wandering Goblins card art
Wandering Goblins is a 3/1 for three mana that can grow to a 6/1 by exerting domain — functional but unremarkable, and domain rarely fires reliably in a mono-red or two-color Goblin shell. The ceiling is too low and the base rate too fragile to justify the slot over nearly any other three-drop Goblin.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Wandering Goblins competes in a tribe with deep three-drop options and rarely makes cuts. Pauper is its most credible home — domain shells there can realistically hit all five basic land types, making the 6/1 body meaningful at common — but even there it lacks evasion or a triggered payoff. In Legacy and Vintage it is strictly outclassed and will never see a competitive register. The card is legal in Oathbreaker and Modern but sees no meaningful play in either.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.07 bulk tier

At $0.07, Wandering Goblins is deep bulk — you're paying for cardboard, not card value. That price is a ceiling, not a floor; there is no demand pressure that would push it upward.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.