Wandering Goblins
Creature — Goblin Warrior
Domain — : This creature gets +1/+0 until end of turn for each basic land type among lands you control.
- CMC
- 3
- Mana cost
- Color identity
- R
- Rarity
- common
- Set
- Conflux
- Price
- $0.07
- EDHREC rank
- #28760
Wandering Goblins is a 3/1 for three mana that can grow to a 6/1 by exerting domain — functional but unremarkable, and domain rarely fires reliably in a mono-red or two-color Goblin shell. The ceiling is too low and the base rate too fragile to justify the slot over nearly any other three-drop Goblin.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Wandering Goblins competes in a tribe with deep three-drop options and rarely makes cuts. Pauper is its most credible home — domain shells there can realistically hit all five basic land types, making the 6/1 body meaningful at common — but even there it lacks evasion or a triggered payoff. In Legacy and Vintage it is strictly outclassed and will never see a competitive register. The card is legal in Oathbreaker and Modern but sees no meaningful play in either.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.07 bulk tier
At $0.07, Wandering Goblins is deep bulk — you're paying for cardboard, not card value. That price is a ceiling, not a floor; there is no demand pressure that would push it upward.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.