Wanderer's Twig
Artifact
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
- CMC
- 1
- Mana cost
- Color identity
- C
- Rarity
- common
- Set
- Salvat 2011
- Price
- —
- EDHREC rank
- #15118
Wanderer's Twig is a one-mana artifact that cracks for a basic land into your hand — slow, card-neutral ramp that competes in a slot where two-mana land-to-battlefield effects like Rampant Growth already feel borderline. Unless you're in a synergy shell that rewards artifacts or sacrificing permanents, there are better ways to fix your mana.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Wanderer's Twig sits at the bottom of the ramp pile — it costs one to cast and one more to crack, nets no tempo, and puts the land in hand rather than play, meaning you still need a land drop to see any benefit. Pauper is where it's most defensible, since the commons card pool is shallow enough that artifact-land synergies or budget fixing make it a real consideration. In Legacy and Vintage it's simply never correct — the formats move too fast for a two-step land fetch that doesn't even accelerate your mana. Oathbreaker shares enough of Commander's structure that the same critique applies: spend that slot on something that hits the battlefield immediately.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data isn't available for Wanderer's Twig at the moment, but as a common it typically sits in bulk territory — pennies in a trade binder or a cent or two in an online cart. At that price it's harmless to own, but cost alone isn't a reason to run it when comparably cheap commons do the job faster.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.