Wand of Wonder

Artifact

{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs.
1—9 | X is one.
10—19 | X is two.
20 | X is three.

CMC
4
Mana cost
{3}{R}
Color identity
R
Rarity
rare
Set
Commander Legends: Battle for Baldur's Gate
Price
$2.21
EDHREC rank
#2311
Buy on TCGplayer
Wand of Wonder card art
Wand of Wonder turns every instant and sorcery into a cascade-style gamble — three opponents each roll a die, you cast the top spell of the winner's library for free, and the chaos compounds every time you untap with it. The cost is real: you're handing opponents variance they can exploit, and four mana plus a tap is a slow engine. Wyll, Blade of Frontiers // Sword Coast Sailor erases the downside by triggering on every die roll, turning each activation into a guaranteed bolt to the face on top of whatever spell fires.

Best Commanders

Commanders with the highest synergy

01
Wyll, Blade of FrontiersSword Coast Sailor

Wyll, Blade of Frontiers // Sword Coast Sailor

92.7% of decks · synergy 0.89

Wyll, Blade of Frontiers // Sword Coast Sailor deals damage whenever you roll dice, so each Wand of Wonder activation generates three separate triggers before the free spell even resolves — it's the single most efficient die-roll payoff for the card.

02
Mr. House, President and CEO

Mr. House, President and CEO

81.0% of decks · synergy 0.76

Mr. House, President and CEO creates Treasure whenever you roll three or more dice in a turn, and Wand of Wonder's three simultaneous rolls hit that threshold on every single activation, making it a reliable Treasure engine on top of the free spell.

03
Neera, Wild Mage

Neera, Wild Mage

43.2% of decks · synergy 0.40

Neera, Wild Mage already randomizes spell casting, so Wand of Wonder fits naturally as a second chaos-cascade outlet that also happens to fire off opponents' libraries instead of your own.

04
Don Andres, the Renegade

Don Andres, the Renegade

36.0% of decks · synergy 0.34

Don Andres, the Renegade cares about casting spells from zones you don't own, and Wand of Wonder casts spells directly off opponents' libraries — every activation is a trigger waiting to happen.

05
Vrondiss, Rage of Ancients

Vrondiss, Rage of Ancients

29.2% of decks · synergy 0.28

Vrondiss, Rage of Ancients pings itself to spawn Dragon tokens whenever it takes noncombat damage, and Wand of Wonder occasionally fires burn spells off opponents' libraries that can point at Vrondiss to start the token chain.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Wand of Wonder is a Commander card through and through — the four-player environment is the only context where rolling against three opponents generates enough variance and political theater to justify its mana investment. In Legacy and Vintage it's legal but essentially unplayable; four mana for an effect that might cast a free spell is nowhere near the power bar of either format. Oathbreaker is the one adjacent format where it could show up, specifically in dice-roll or chaos shells that mirror what Commander builds are already doing. The card's identity is firmly multiplayer.

Key Combos

Combo lines featuring this card

Price Context

Current price

$2.21 cheap tier

At $2.21, Wand of Wonder sits in cheap territory — low enough that it belongs in any dice-roll or chaos deck without budget hesitation. Demand is driven almost entirely by Commander, so the price is stable as long as it doesn't see a reprint in a widely distributed product.

Explore

Mentioned

  • Wyll, Blade of Frontiers // Sword Coast Sailor
  • Mr. House, President and CEO
  • Neera, Wild Mage
  • Don Andres, the Renegade
  • Vrondiss, Rage of Ancients

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.