Vanquish the Foul
Sorcery
Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
- CMC
- 6
- Mana cost
- Color identity
- W
- Rarity
- uncommon
- Set
- Theros
- Price
- $0.07
- EDHREC rank
- #28836
Vanquish the Foul exiles a creature with power 4 or greater — a clean answer to the biggest threats on the board — but six mana is a steep ask for a sorcery-speed removal spell. The scry 1 rider softens the cost slightly, but at that price point you need a compelling reason not to run a cheaper alternative.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Vanquish the Foul is a Commander card through and through — six mana is tolerable in a 40-life multiplayer game where threats regularly hit power 5 or higher, and exiling rather than destroying matters against indestructible commanders and graveyard recursion. Outside Commander, it doesn't make the cut: Modern, Pioneer, Legacy, and Vintage all demand interaction that costs one or two mana, and sorcery speed at six is unplayable in those formats regardless of the effect. Stick to Commander, and even there treat it as a budget slot-filler you graduate out of when better options become available.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.07 bulk tier
At $0.07, Vanquish the Foul is deep bulk — you're not paying for power, you're paying for a body in a slot. It holds that price floor indefinitely because demand is low and supply is high, so don't expect movement in either direction.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.