Urza's Guilt

Sorcery

Each player draws two cards, then discards three cards, then loses 4 life.

CMC
4
Mana cost
{2}{U}{B}
Color identity
BU
Rarity
rare
Set
Planeshift
Price
$0.85
EDHREC rank
#21836
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Urza's Guilt card art
Urza's Guilt makes each opponent discard their hand and draw a card — a four-mana sorcery that refills everyone's grip while nuking yours in multiplayer. The effect is too symmetry-hostile in Commander to justify the slot; you're essentially paying four mana to give three opponents three new cards each.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Urza's Guilt is legal in Commander, Legacy, Vintage, and Oathbreaker, but sees essentially no competitive play in any of them. In Commander, the math is brutal: opponents collectively draw more cards than they lose, making this a net negative at a four-player table. Legacy and Vintage have access to far more efficient discard — Hymn to Tourach, Thoughtseize, even Wheel of Fortune do the job without gifting opponents fresh cards. Oathbreaker's smaller card pools don't save it either; the effect simply doesn't scale well outside of one-on-one.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.85 bulk tier

At $0.85, Urza's Guilt sits at the top of the bulk tier — a price that reflects curiosity value more than playability. Don't expect it to climb; demand is low and the effect is outclassed in every format where it's legal.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.