Undergrowth
Instant
As an additional cost to cast this spell, you may pay .
Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.
- CMC
- 1
- Mana cost
- Color identity
- GR
- Rarity
- common
- Set
- Alliances
- Price
- $0.18
- EDHREC rank
- #21052
Undergrowth puts a creature directly into play from your graveyard — no mana cost, just a creature count check — making it a one-card reanimation burst when your yard is stocked. It's narrow enough that only dedicated self-mill or sacrifice decks will want it, but in those shells it earns its slot.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
Undergrowth is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but it's essentially a Commander and Pauper card. In Commander, the 100-card singleton graveyard ecosystem means Undergrowth can fire with a full yard by mid-game in any dedicated self-mill build. In Pauper, graveyard-centric commons make it a real consideration for the right brew. Legacy and Vintage have access to faster, more reliable reanimation, so Undergrowth doesn't compete there.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.18 bulk tier
At $0.18, Undergrowth is deep bulk — you're paying for cardboard, not scarcity. It won't appreciate, but it doesn't need to: it's a throw-in pickup for any graveyard deck that wants redundancy without spending real money.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.