Turtles in Time
Sorcery
Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.
Exile Turtles in Time.
- CMC
- 7
- Mana cost
- Color identity
- U
- Rarity
- mythic
- Set
- Teenage Mutant Ninja Turtles
- Price
- $0.70
- EDHREC rank
- #19935
Turtles in Time bounces a creature and draws a card for three mana at instant speed — a clean two-for-one that replaces itself while answering a threat. It's a solid include in any blue tempo shell that values interaction on the opponent's turn.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
In Commander, Turtles in Time trades one-for-one on a creature while replacing itself, which is the floor you want from a three-mana instant — it answers an immediate problem without costing you card equity. Across competitive formats like Modern and Legacy, it's too slow; Brainstorm, Snapcaster Mage, and dedicated bounce spells do more for less. Pioneer and Standard are the most plausible non-EDH homes, where the card pool is shallower and instant-speed card draw on a bounce spell is harder to find. In Oathbreaker, the tighter game length makes the tempo trade more meaningful, and the same blue control shells that want it in Commander will want it there too.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.70 bulk tier
At $0.70, Turtles in Time sits in bulk territory — cheap enough that the cost of including it is essentially zero. Bulk rares at this price point rarely climb unless they find a home in a competitive format, and this one's ceiling is Commander casual, so don't expect appreciation.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.