Turtle Blimp

Artifact — Vehicle

Flying
When this Vehicle enters, create a 2/2 red Mutant creature token.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

CMC
5
Mana cost
{5}
Color identity
C
Rarity
uncommon
Set
Teenage Mutant Ninja Turtles
Price
$0.10
EDHREC rank
#24691
Buy on TCGplayer
Turtle Blimp card art
Turtle Blimp lands as a 0/6 flying defender that can temporarily turn off an opponent's creature — relevant on board the moment it enters. The payoff is real but narrow, and pairing it with Nim Deathmantle to loop the enters-the-battlefield effect is where it stops being a curiosity and starts pulling weight.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Turtle Blimp is legal across every major constructed format but won't see play in any of them — a six-mana 0/6 defender with a situational tap effect doesn't make the cut in Legacy, Modern, Pioneer, or Standard. Commander is the only format where Turtle Blimp has a legitimate home, specifically in decks that abuse enters-the-battlefield triggers or need a resilient blocker that doubles as a political tool.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.10 bulk tier

At $0.10, Turtle Blimp is pure bulk — you're picking this up as a throw-in, not a purchase. Expect it to stay in that range; there's no pressure driving the price up unless a breakout Commander deck brings it to wider attention.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.