Turtle Blimp
Artifact — Vehicle
Flying
When this Vehicle enters, create a 2/2 red Mutant creature token.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
- CMC
- 5
- Mana cost
- Color identity
- C
- Rarity
- uncommon
- Set
- Teenage Mutant Ninja Turtles
- Price
- $0.10
- EDHREC rank
- #24691
Turtle Blimp lands as a 0/6 flying defender that can temporarily turn off an opponent's creature — relevant on board the moment it enters. The payoff is real but narrow, and pairing it with Nim Deathmantle to loop the enters-the-battlefield effect is where it stops being a curiosity and starts pulling weight.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Turtle Blimp is legal across every major constructed format but won't see play in any of them — a six-mana 0/6 defender with a situational tap effect doesn't make the cut in Legacy, Modern, Pioneer, or Standard. Commander is the only format where Turtle Blimp has a legitimate home, specifically in decks that abuse enters-the-battlefield triggers or need a resilient blocker that doubles as a political tool.
Key Combos
Combo lines featuring this card



Nim DeathmantleAshnod's AltarTurtle Blimp
Infinite ETB; Infinite LTB; Infinite death triggers; Infinite sacrifice triggers
View on Commander Spellbook ↗Price Context
Current price
$0.10 bulk tier
At $0.10, Turtle Blimp is pure bulk — you're picking this up as a throw-in, not a purchase. Expect it to stay in that range; there's no pressure driving the price up unless a breakout Commander deck brings it to wider attention.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.