Tunnel
Instant
Destroy target Wall. It can't be regenerated.
- CMC
- 1
- Mana cost
- Color identity
- R
- Rarity
- uncommon
- Set
- Collectors' Edition
- Price
- $2.07
- EDHREC rank
- #30455
Tunnel destroys a target Wall — full stop, no questions asked. It's a hard-answer to a narrow problem, and outside of dedicated Wall-hate scenarios, it has almost no business in your 99.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Tunnel is legal in Commander, Legacy, Vintage, and Oathbreaker, and irrelevant in all of them. Walls see fringe play at best, and no competitive or semi-competitive environment warrants a dedicated slot for one-dimensional creature removal this narrow. In Commander, where board states get complicated fast, Tunnel trades one card for one defender and does nothing else — you want removal that answers any threat, not a silver bullet for a creature type that rarely shows up.
Key Combos
Combo lines featuring this card
Price Context
Current price
$2.07 cheap tier
At $2.07, Tunnel is priced well above what its playability warrants — this is a collector curiosity, not a staple. The price reflects scarcity of an old, low-print card, not demand from active play.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.