Tumble Magnet

Artifact

This artifact enters with three charge counters on it.
{T}, Remove a charge counter from this artifact: Tap target artifact or creature.

CMC
3
Mana cost
{3}
Color identity
C
Rarity
uncommon
Set
Modern Masters 2015
Price
$0.06
EDHREC rank
#25546
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Tumble Magnet card art
Tumble Magnet taps up to three creatures or vehicles over its life — repeatable pseudo-removal on a stick that buys multiple combat steps without spending a card each time. Three counters for three mana is a fair rate, and the tap outlet matters most in decks that want to stall, proliferate, or abuse untap effects.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Tumble Magnet is a Commander card almost exclusively — the format's slower pace and multiplayer threat density give its three charges real time to matter, especially in proliferate builds. In Pauper it's technically legal but outclassed by cheaper or more versatile common removal, so it rarely makes the cut outside niche artifact-synergy lists. Legacy, Vintage, and Modern are too fast for a three-mana tap artifact with no immediate board impact; it doesn't survive the speed check in those environments. Commander is where Tumble Magnet earns its slot, and even there it needs a proliferate or untap engine to justify the roster spot over a hard removal spell.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.06 bulk tier

At $0.06, Tumble Magnet is deep bulk — a throw-in card that costs nothing to acquire and will never appreciate. It holds value only in the sense that it's essentially free to slot into a proliferate deck that wants every counter-bearing artifact it can find.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.