Truefire Paladin
Creature — Human Knight
Vigilance: This creature gets +2/+0 until end of turn.
: This creature gains first strike until end of turn.
- CMC
- 2
- Mana cost
- Color identity
- RW
- Rarity
- uncommon
- Set
- Gatecrash
- Price
- $0.10
- EDHREC rank
- #23948
Truefire Paladin is a two-mana 2/2 that converts damage dealt to it into damage to any target — a tidy built-in combo piece for decks that deliberately point burn spells at their own creatures. The rate is unimpressive on raw stats alone, but in the right shell it generates real reach.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Truefire Paladin is a niche card in every format it's legal in, and nowhere is that niche more exploitable than Commander, where dedicated Boros spellslinger or Stuffy Doll-style commanders can weaponize its damage-redirection ability repeatedly across a long game. In Modern and Pioneer it competes for a two-drop slot against creatures with more immediate board impact, and the combo payoff requires too much setup to be reliable in those faster formats. Legacy and Vintage have no interest — the power ceiling is too low. Truefire Paladin is a Commander card wearing constructed-legal clothes.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.10 bulk tier
At $0.10, Truefire Paladin is firmly bulk — zero barrier to entry if the archetype calls for it. Bulk rares with narrow applications rarely climb, so pick it up for the effect and not for any expectation of price movement.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.