Triumph of the Hordes

Sorcery

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

CMC
4
Mana cost
{2}{G}{G}
Color identity
G
Rarity
uncommon
Set
New Phyrexia
Price
$15.11
EDHREC rank
#1240
Buy on TCGplayer
Triumph of the Hordes card art
Triumph of the Hordes ends games on the spot — four mana gives your entire board +1/+1, trample, and infect for the turn, meaning any wide board that can push through ten poison counters skips combat math entirely. The social cost is real: infect is the fastest way to earn a target, and decks like Hapatra, Vizier of Poisons that flood the board with small tokens or Hydra Omnivore that demands chump-blocking answers will get this pointed at them first.

Best Commanders

Commanders with the highest synergy

01
Hapatra, Vizier of Poisons

Hapatra, Vizier of Poisons

25.1% of decks · synergy 0.20

Hapatra, Vizier of Poisons generates a swarm of 1/1 deathtouch Snakes that look irrelevant until Triumph of the Hordes lands — suddenly every Snake is a one-shot poison delivery system that trades with anything in combat.

02
Vorinclex, Monstrous Raider

Vorinclex, Monstrous Raider

29.3% of decks · synergy 0.20

Vorinclex, Monstrous Raider doubles every counter placed on your permanents, so the infect counters from Triumph of the Hordes stack to lethal twice as fast — opponents who absorb even one hit are effectively already dead.

03
High Perfect Morcant

High Perfect Morcant

23.9% of decks · synergy 0.19

High Perfect Morcant builds a wide go-wide token board that lacks a reliable one-punch finisher, and Triumph of the Hordes fills that role cleanly — one swing converts a mediocre board state into a ten-poison kill across multiple opponents.

04
Vishgraz, the Doomhive

Vishgraz, the Doomhive

19.8% of decks · synergy 0.18

Vishgraz, the Doomhive enters with three Mite tokens that already carry infect, so Triumph of the Hordes turns a modest battlefield into a multi-player lethal clock without any additional setup required.

05
Ixhel, Scion of Atraxa

Ixhel, Scion of Atraxa

19.6% of decks · synergy 0.17

Ixhel, Scion of Atraxa accrues poison counters as a resource and rewards opponents already near ten, making Triumph of the Hordes the obvious finishing blow to close out games that the proliferate engine softened up.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Commander is where Triumph of the Hordes belongs — three opponents at 40 life is a problem infect solves better than any other mechanic, and a populated board on turn five or six routinely kills the table in a single combat step. In Legacy and Vintage it's legal but practically invisible; infect combo strategies in those formats prefer cheaper, more consistent enablers rather than a four-mana sorcery that depends on having creatures already in play. Oathbreaker can host it in a green infect shell, though the smaller 20-life total makes it simultaneously easier to close and less necessary as a dedicated finisher. Anywhere a wide board needs a one-card out, Triumph of the Hordes is the most efficient answer green has.

Key Combos

Combo lines featuring this card

Budget Alternatives

Cheaper options that do most of the same work

Grafted Exoskeleton grants a single creature infect permanently for four mana, and while it doesn't pump the whole board, attaching it to one large threat — especially something with trample already — often replicates the same kill condition at a fraction of the price. Decimator Web and Ichor Rats can grind poison counters onto opponents over time, but they lack the explosive one-turn finish that makes Triumph of the Hordes uniquely dangerous; treat them as slow substitutes, not true replacements.

Price Context

Current price

$15.11 mid tier

At $15.11, Triumph of the Hordes sits in the mid tier — expensive enough to feel like a deliberate inclusion, cheap enough that any serious green token or infect deck should own a copy. The price has held steady because the card is both a finisher and a casual bogeyman, which keeps demand consistent without requiring a reprint to drop it.

Explore

← All cards

Updated . Data from Scryfall, EDHREC, and Commander Spellbook.