Treva's Ruins

Land — Lair

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {G}, {W}, or {U}.

CMC
0
Mana cost
Color identity
GUW
Rarity
uncommon
Set
Magic Online Theme Decks
Price
EDHREC rank
#9922
Buy on TCGplayer
Treva's Ruins card art
Treva's Ruins enters tapped and bounces a non-Swamp land you control back to hand — you're paying two full tempo steps for a single colored pip of white, blue, or green. It's not worth that cost unless your deck is specifically engineering landfall triggers, like looping it alongside Retreat to Emeria to generate tokens on demand.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Treva's Ruins sees essentially no play in Legacy or Vintage, where the tempo loss of bouncing your own land is fatal and better dual lands exist at every price point. Commander is the only format where Treva's Ruins has a legitimate home, and even there it's niche — it earns a slot only in dedicated landfall decks that want a repeatable, budget-friendly way to retrigger landfall every turn. Outside that specific angle, 99 other land slots have better options.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't available for Treva's Ruins at this time — check Scryfall or TCGPlayer for current market prices. Given its narrow application, it has historically been a bulk rare, so if the landfall angle fits your deck, there's little reason to hesitate on picking one up.

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.