Treva's Ruins
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.: Add
,
, or
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- CMC
- 0
- Mana cost
- Color identity
- GUW
- Rarity
- uncommon
- Set
- Magic Online Theme Decks
- Price
- —
- EDHREC rank
- #9922
Treva's Ruins enters tapped and bounces a non-Swamp land you control back to hand — you're paying two full tempo steps for a single colored pip of white, blue, or green. It's not worth that cost unless your deck is specifically engineering landfall triggers, like looping it alongside Retreat to Emeria to generate tokens on demand.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Treva's Ruins sees essentially no play in Legacy or Vintage, where the tempo loss of bouncing your own land is fatal and better dual lands exist at every price point. Commander is the only format where Treva's Ruins has a legitimate home, and even there it's niche — it earns a slot only in dedicated landfall decks that want a repeatable, budget-friendly way to retrigger landfall every turn. Outside that specific angle, 99 other land slots have better options.
Key Combos
Combo lines featuring this card



Retreat to EmeriaHaru, Hidden TalentTreva's Ruins
Infinite ETB; Infinite lifegain triggers; Infinite lifegain; Infinite creature tokens; Infinite landfall triggers
View on Commander Spellbook ↗Price Context
Current price
unknown tier
Pricing data isn't available for Treva's Ruins at this time — check Scryfall or TCGPlayer for current market prices. Given its narrow application, it has historically been a bulk rare, so if the landfall angle fits your deck, there's little reason to hesitate on picking one up.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.