Traverse the Outlands
Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
- CMC
- 5
- Mana cost
- Color identity
- G
- Rarity
- rare
- Set
- Commander Legends: Battle for Baldur's Gate
- Price
- $6.52
- EDHREC rank
- #1561
Traverse the Outlands puts a land onto the battlefield for each point of power on your biggest creature — with Yargle and Multani on the field, that's nine lands at once. Five mana for a potential nine-land swing is one of the most efficient mana-doubling effects in Commander.
Best Commanders
Commanders with the highest synergy

Yargle and Multani
Yargle and Multani has 18 combined power, but even in decks that play it as a voltron threat, Traverse the Outlands scales directly off that number — cast it with your commander in play and you're dropping nine lands in one sorcery.

Kiora, Sovereign of the Deep
Kiora, Sovereign of the Deep wants to cheat enormous sea creatures into play, and Traverse the Outlands turns those creatures' power into a mana engine that lets you keep doing it turn after turn.

Baru, Wurmspeaker
Baru, Wurmspeaker makes Wurms and pumps them to enormous sizes, and Traverse the Outlands rewards that size directly — a 12-power Wurm token turns the sorcery into a ten-land fetch.

Greensleeves, Maro-Sorcerer
Greensleeves, Maro-Sorcerer grows larger the more lands you control, so Traverse the Outlands creates a self-reinforcing loop — more lands mean a bigger commander, which means the next Traverse finds even more lands.


Alena, Kessig Trapper // Gilanra, Caller of Wirewood
Alena, Kessig Trapper // Gilanra, Caller of Wirewood cares about casting large creatures, and Traverse the Outlands feeds that gameplan by converting high-power threats into the mana needed to chain them together.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Traverse the Outlands is a Commander card through and through — its ceiling scales with the oversized creatures that format enables, and the singleton rule means you're not building around it so much as slotting it into any green deck with a high-power threat at the top of the curve. In Legacy and Vintage it's legal but sees no meaningful play; five mana at sorcery speed for land drops is too slow when the format is ending games on turns one through three. Oathbreaker is where it occasionally shows up outside Commander, since planeswalkers with power-scaling signatures can push it over parity, but Commander is the only format where Traverse the Outlands is genuinely good.
Key Combos
Combo lines featuring this card
Budget Alternatives
Cheaper options that do most of the same work
Vastwood Surge and Nissa's Renewal both fetch multiple basic lands at sorcery speed for similar mana investment, though neither scales with power — they give you a fixed number of lands regardless of board state. If your deck consistently lands a creature with five or more power before turn five, neither replacement comes close to Traverse the Outlands, but if your power counts are modest, Vastwood Surge at a fraction of the price covers most of the same ground.
Price Context
Current price
$6.52 mid tier
At $6.52, Traverse the Outlands sits in mid-tier pricing — expensive enough to feel like a deliberate inclusion, cheap enough that it's not a barrier for most Commander budgets. It's been reprinted enough to stay accessible, so there's no pressure to buy in a hurry.
Explore
Sources
Mentioned
- Yargle and Multani
- Kiora, Sovereign of the Deep
- Baru, Wurmspeaker
- Greensleeves, Maro-Sorcerer
- Alena, Kessig Trapper // Gilanra, Caller of Wirewood
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.