Training Center
Land
This land enters tapped unless you have two or more opponents.: Add
or
.
- CMC
- 0
- Mana cost
- Color identity
- RU
- Rarity
- rare
- Set
- Commander Masters
- Price
- —
- EDHREC rank
- #148
Training Center enters untapped in a two-or-more-color deck and taps for any two colors you need — the cost is that it only produces colored mana, so it can't float colorless for artifact costs. In a deck like Krark, the Thumbless // Sakashima of a Thousand Faces that needs blue and red on curve every single game, it's an auto-include: a dual that never makes you choose between casting your commander and holding up interaction.
Best Commanders
Commanders with the highest synergy


Krark, the Thumbless // Sakashima of a Thousand Faces
Krark, the Thumbless // Sakashima of a Thousand Faces needs both blue and red mana reliably on turns two and three, and Training Center is one of the cleanest ways to guarantee that without ever entering tapped — crucial when the entire engine depends on resolving spells on curve and copying them.


Sakashima of a Thousand Faces // Vial Smasher the Fierce
Sakashima of a Thousand Faces // Vial Smasher the Fierce is a Dimir-Izzet-Rakdos identity that wants multiple colors live simultaneously, and Training Center slots in as a frictionless dual that keeps the mana base consistent without the awkwardness of a tapped land slowing down early clone or damage triggers.

Storm, Force of Nature
Storm, Force of Nature builds around chaining spells in a single turn, which punishes any land that enters tapped; Training Center is exactly the kind of dual that keeps mana untapped and available for the turn you want to go off.

Narset, Enlightened Exile
Narset, Enlightened Exile typically runs Jeskai colors and attacks repeatedly to cast spells for free, so having Training Center means the deck can reliably cast Narset on turn three or hold up a blue counterspell on the same turn without color-screw.

Obeka, Brute Chronologist
Obeka, Brute Chronologist operates in Grixis and wants black, blue, and red available at specific moments to end turns at will; Training Center shores up whichever two of those three are hardest to hit in any given opening hand.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Training Center is a Commander card in practice — it was designed for multi-player games where two-color and three-color commanders are the norm, and that's where its unconditional enters-untapped clause does the most work. In Legacy and Vintage, where it's technically legal, the original dual lands are available and strictly better, so Training Center sees essentially no play in those formats. Commander and Oathbreaker are its real home: singleton formats with fixed color identities mean you run every clean dual you can find, and Training Center competes directly with Tundra-cycle analogs for the budget-ceiling slots in any two-color pairing.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data isn't currently available for Training Center, so check Scryfall or TCGPlayer for the latest market price before buying. Historically the cycle of Commander-focused duals has held value due to consistent demand across the format, so it's worth comparing prices across printings if multiple versions exist.
Explore
Sources
Mentioned
- Krark, the Thumbless // Sakashima of a Thousand Faces
- Sakashima of a Thousand Faces // Vial Smasher the Fierce
- Storm, Force of Nature
- Narset, Enlightened Exile
- Obeka, Brute Chronologist
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.