Training Center

Land

This land enters tapped unless you have two or more opponents.
{T}: Add {U} or {R}.

CMC
0
Mana cost
Color identity
RU
Rarity
rare
Set
Commander Masters
Price
EDHREC rank
#148
Buy on TCGplayer
Training Center card art
Training Center enters untapped in a two-or-more-color deck and taps for any two colors you need — the cost is that it only produces colored mana, so it can't float colorless for artifact costs. In a deck like Krark, the Thumbless // Sakashima of a Thousand Faces that needs blue and red on curve every single game, it's an auto-include: a dual that never makes you choose between casting your commander and holding up interaction.

Best Commanders

Commanders with the highest synergy

01
Krark, the ThumblessSakashima of a Thousand Faces

Krark, the Thumbless // Sakashima of a Thousand Faces

65.5% of decks · synergy 0.23

Krark, the Thumbless // Sakashima of a Thousand Faces needs both blue and red mana reliably on turns two and three, and Training Center is one of the cleanest ways to guarantee that without ever entering tapped — crucial when the entire engine depends on resolving spells on curve and copying them.

02
Sakashima of a Thousand FacesVial Smasher the Fierce

Sakashima of a Thousand Faces // Vial Smasher the Fierce

52.9% of decks · synergy 0.21

Sakashima of a Thousand Faces // Vial Smasher the Fierce is a Dimir-Izzet-Rakdos identity that wants multiple colors live simultaneously, and Training Center slots in as a frictionless dual that keeps the mana base consistent without the awkwardness of a tapped land slowing down early clone or damage triggers.

03
Storm, Force of Nature

Storm, Force of Nature

44.4% of decks · synergy 0.15

Storm, Force of Nature builds around chaining spells in a single turn, which punishes any land that enters tapped; Training Center is exactly the kind of dual that keeps mana untapped and available for the turn you want to go off.

04
Narset, Enlightened Exile

Narset, Enlightened Exile

44.6% of decks · synergy 0.14

Narset, Enlightened Exile typically runs Jeskai colors and attacks repeatedly to cast spells for free, so having Training Center means the deck can reliably cast Narset on turn three or hold up a blue counterspell on the same turn without color-screw.

05
Obeka, Brute Chronologist

Obeka, Brute Chronologist

43.8% of decks · synergy 0.12

Obeka, Brute Chronologist operates in Grixis and wants black, blue, and red available at specific moments to end turns at will; Training Center shores up whichever two of those three are hardest to hit in any given opening hand.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Training Center is a Commander card in practice — it was designed for multi-player games where two-color and three-color commanders are the norm, and that's where its unconditional enters-untapped clause does the most work. In Legacy and Vintage, where it's technically legal, the original dual lands are available and strictly better, so Training Center sees essentially no play in those formats. Commander and Oathbreaker are its real home: singleton formats with fixed color identities mean you run every clean dual you can find, and Training Center competes directly with Tundra-cycle analogs for the budget-ceiling slots in any two-color pairing.

Key Combos

Combo lines featuring this card

Price Context

Current price

unknown tier

Pricing data isn't currently available for Training Center, so check Scryfall or TCGPlayer for the latest market price before buying. Historically the cycle of Commander-focused duals has held value due to consistent demand across the format, so it's worth comparing prices across printings if multiple versions exist.

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Mentioned

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Updated . Data from Scryfall, EDHREC, and Commander Spellbook.