Tower of Murmurs
Artifact
,
: Target player mills eight cards.
- CMC
- 4
- Mana cost
- Color identity
- C
- Rarity
- rare
- Set
- Salvat 2005
- Price
- —
- EDHREC rank
- #26863
Tower of Murmurs mills eight cards per activation for the low cost of tapping and paying one mana, making it one of the most efficient repeatable mill engines available to artifact-friendly Commander shells. The ceiling is real: in a four-player game, you can clock every opponent simultaneously across a handful of turns without spending a card.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Tower of Murmurs is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but it only matters in Commander. In eternal formats like Legacy and Vintage, mill decks have access to Tasha's Hideous Laughter, Glimpse the Unthinkable, and faster combo infrastructure that makes a tap-and-pay artifact irrelevant. Commander is where Tower of Murmurs earns its slot: the 100-card library size turns eight-card chunks into a credible clock, and multiplayer means a single activation touches every opponent at the table.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Tower of Murmurs isn't currently available, so check Scryfall or TCGPlayer for the current market rate before buying. Given its niche application and low tournament demand, it historically sits in bulk-rare territory — worth picking up cheaply if you're building mill in Commander.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.