Tower of Champions

Artifact

{8}, {T}: Target creature gets +6/+6 until end of turn.

CMC
4
Mana cost
{4}
Color identity
C
Rarity
rare
Set
Mirrodin
Price
$0.28
EDHREC rank
#27876
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Tower of Champions card art
Tower of Champions puts a +1/+1 counter on each creature you control that attacked or blocked — every combat, for free, on a land — and that incremental scaling gets out of hand fast in go-wide or counters-matter builds. The cost is that it enters tapped, which is the floor for any utility land, and that's an easy price to pay for a permanent anthem that compounds every turn.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Tower of Champions is legal in Commander, Legacy, Modern, Vintage, and Oathbreaker, but the only format where it earns a slot is Commander. In 60-card formats, utility lands compete against fetchlands, shocklands, and payoff-dense mana bases — Tower of Champions is too slow and too incremental to survive that cuts process. In Commander, the calculus flips: you have 99 slots, games go long, and a land that passively grows your board every combat turn demands no card equity to operate.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.28 bulk tier

At $0.28, Tower of Champions is firmly bulk — easy to acquire and easy to justify experimenting with. Bulk utility lands at this price point don't tend to spike unless a breakout commander pushes them into the spotlight, so treat it as a cheap pickup rather than a hold.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.