Tower Above

Sorcery

({2/G} can be paid with any two mana or with {G}. This card's mana value is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

CMC
6
Mana cost
{2/G}{2/G}{2/G}
Color identity
G
Rarity
uncommon
Set
Shadowmoor
Price
$0.22
EDHREC rank
#23020
Buy on TCGplayer
Tower Above card art
Tower Above grants +3/+3 plus trample, reach, and wither to any creature until end of turn — a stack of keywords that can swing a combat decisively or set up a wither-based damage synergy in one spell. The cost is real: six mana for a one-shot effect that doesn't stick.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Tower Above is a corner-case include — it earns a slot only in dedicated wither or -1/-1 counter builds where the third keyword actually matters, not just the +3/+3 and trample. In Legacy and Vintage it doesn't register; six mana for a combat trick is nowhere near competitive pacing in those formats. Modern is the same story — pump spells at that cost have to win the game outright to see play, and Tower Above doesn't. The card is essentially Commander-only in practice, and even there it's commander-dependent rather than a generic green staple.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.22 bulk tier

At $0.22, Tower Above sits firmly in bulk territory and is unlikely to move — it's a narrow card with a small audience and no competitive demand pulling the price upward. Pick it up cheaply if you're building the right -1/-1 counter deck; there's no reason to chase copies or wait on a reprint to drive it lower.

Explore

Mentioned

    ← All cards

    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.