Time to Feed
Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)
- CMC
- 3
- Mana cost
- Color identity
- G
- Rarity
- common
- Set
- Foundations Jumpstart
- Price
- $0.14
- EDHREC rank
- #20851
Time to Feed trades a creature and draws a card for three mana at sorcery speed — functional, but barely. Green has better removal at this price point, and the life gain rarely matters enough to justify the slot.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | legal |
| oathbreaker | legal |
In Commander, Time to Feed occupies the low end of acceptable: three mana for a sorcery-speed kill spell is slow, but the card draw keeps it from being a pure tempo loss in casual pods where green's removal options are already thin. Pauper is where it sees the most real play — the card advantage is genuinely scarce at common, and the incidental life gain has more weight in longer games. Everywhere else, the competition from instant-speed removal and cheaper interaction makes Time to Feed a non-starter; Modern, Pioneer, and Legacy all offer green creatures better tools at lower cost.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.14 bulk tier
At $0.14, Time to Feed is pure bulk — you're paying for cardboard and nothing else. That price is stable in the way only cards with no competitive demand are stable: don't expect movement in either direction.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.