Time and Tide
Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
- CMC
- 2
- Mana cost
- Color identity
- U
- Rarity
- uncommon
- Set
- Visions
- Price
- $0.25
- EDHREC rank
- #26184
Time and Tide untaps every creature with islandwalk on the battlefield — yours and your opponents' — for a single blue mana. It's a niche enabler, not a generalist spell, and it earns a slot only when your deck is built to abuse the untap more than anyone else at the table.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | not legal |
| pioneer | not legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Time and Tide is legal in Commander, Legacy, Vintage, and Oathbreaker, but it sees essentially no play outside Commander. In Legacy and Vintage the effect is too narrow to compete — those formats don't have the tribal or untap synergy density to justify it. Commander is the only context where Time and Tide can go from curiosity to engine piece, specifically in Merfolk builds or islandwalk-matters lists that can untap multiple creatures at once and chain into a win.
Key Combos
Combo lines featuring this card
Price Context
Current price
$0.25 bulk tier
At $0.25, Time and Tide is deep bulk — pick it up without thinking about the price. Demand is too narrow for this to appreciate meaningfully, so treat it as a cheap roleplayer you slot in when the synergy is right, not a spec.
Explore
Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.