Timberland Ruins

Land

This land enters tapped.
{T}: Add {G}.
{T}, Sacrifice this land: Add one mana of any color.

CMC
0
Mana cost
Color identity
G
Rarity
common
Set
Odyssey
Price
$0.18
EDHREC rank
#23319
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Timberland Ruins card art
Timberland Ruins enters tapped and produces one green mana — that's a strictly worse Forest in every shell that doesn't need the land subtype. The only reason to run it is to inflate Forest count for Landfall triggers or synergies that count basic land types, and even then, better options exist.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

Timberland Ruins is legal in Commander, Legacy, Vintage, Pauper, and Oathbreaker, but seeing play in none of them at a meaningful rate. In Commander, tapped lands are a real cost — every one you run pushes your effective land curve back a turn — and Timberland Ruins offers no upside to justify it outside of niche Forest-counting synergies. In Pauper, where the format runs on consistency and tempo, a tapland with no ETB effect and no fixing has no competitive application. Legacy and Vintage have access to dual lands and fetchlands that make this irrelevant.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.18 bulk tier

At $0.18, Timberland Ruins is pure bulk — the floor of what a Magic card costs. It holds that price because it's a common with almost no competitive demand, and that's unlikely to change.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.